Powerful monsters don't always act alone. You can then re-calculate the challenge rating of your monster and make sure it is appropriate for your party ! Add minions This will increase its hit points and also allow it to do more damage using weapons (x2)! (see Step 11. Making a bigger version of a monster can also be a thing (like modify a medium monster into a large one). You can adjust simple things like giving immunity to a certain type of damage to the monster, give it a flying distance, give it better weapons (maybe even magical lootable ones!), or give it additional features (pick one from the DMG 280!). Read the chapter Modifying a Monster in the DMG 273. Rambling terrain, furious waterfalls, tempest winds, make your choice. Just look at examples like the dragon ones (starting at MM 86). If your single monsters are bosses or the like, you can give them lair actions. You should totally scale the single-monster encounters to make them memorable for everyone.
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